Category Archives: Diablo 3

Diablo 3 – Where A hero’s greatest Foe are Doors

Since Diablo 3 : Ultimate Evil Edition came out in August, I started a new character and have been playing through the story line again. It has been a while since I’ve played through the first 4 Acts of the game, and replaying through it this time, has made me realize how incompetent the Nephalem is at opening doors. I’m mean here she is, the fruit of both Angels and Demons, with skills and powers immeasurable who can take on hordes of enemies at once, defeat elites, Evil Lords of Hell and even Diablo 3 at the end of the game, and yet whenever she is faced with a door, there is an NPC offering to open the door for you.

The first time playing through the game, I was probably taken by the game play, the skills, the class mechanics, and the story in general that I probably didn’t pay much attention to this tiny detail, but this time around I noticed that right since Act 2, almost everyone comes by and says “Let me get this door for you”. In Act 2 itself there are so many instances where our heroes will be stumped while facing a giant door and will need NPC intervention to get past.

The first time we meet with Emperor Hakkan in the sewers, he introduces himself, and then kindly offers to open the gate to the sewers for you. The first time I played the game, I liked the little Emperor at this point in the game, since it is quite unexpected from someone of such a high standing to come along and open a measly door for you.

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A  short while later in the Act, we have Zoltun Kulle traveling with us, and he offers to open the the entrance to the waterway. Not to mention he also gives an epic maniacal laughter after he says “I’ll open this door for you”, and when you enter, its just an empty room. Sigh! I had expected something more evil to ambush me as I entered the waterway, after that laugh of his. It was quite a disappointment.

Finally towards the end of the Act, Adria and Leah come rushing to aid us in combating Belial and storming the doors of the castle. But when they said storming the doors of the castle, I didn’t think they meant it literally. Adria encourages Leah to open two doors for us on the way to fight Belial, with her unique magical powers, which have not been explained in the game very well. However, once the final door is down it is up to the hero again to face Belial and save Caldeum from being destroyed, while Adria went to help Leah recuperate from her door opening fatigue. The same hero who was powerless against the might of these doors, has suddenly become the fearsome and capable Nephalem to bring down the Lord of Lies – Belial himself.

There are other times through out the game as well, when the NPC’s come along and give  you a helping hand in opening doors. This poses a really big question, why the one person up on whose shoulders the fate of all humanity rests, is unable to open doors. If the doors were magical in nature, there should have been a better explanation in the game as to their difficulty, or may be another quest which allowed the Nephalem to be able to disarm the wards on the doors and get past. 

Even though the story was still quite lacking in the expansion Reaper of Souls, Blizzard did improve upon the story telling quite a bit and at least it wasn’t rife with powerful doors that our heroes were unable to open.

Finall Got A Moonlight Ward

I have been looking for a moonlight ward on my Arcane Wizard ever since D3:RoS came out. For weeks, the amulet didn’t drop and Kadala didn’t give me one either. After spending almost 5K blood shards later, I got the amulet over the weekend.

The amulet rolled without a primary stat and with stats on the lower end for both Arcane skill damage and the Legendary affix for Arcane Ward damage, however, it still is a damage upgrade compared to my previous rare amulet.

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Now my wizard is decked in all BiS gear for my current spec – 4 set Tal Rasha, 4 set Vyr’s and 3 set Aughilds with Ring of Royal Grandeur and Stone of Jordan. I think it is time to try out a T6 rift this week, however, I’m sure I still need better stat rolls on the current items to do well in T6, both in terms of survivability and damage, but the run should give me idea of where I am as far as T6 capability is concerned.

Tal Rasha or Vyr’s ? Why not both ?

I have been playing Arcane wizard since Diablo 3: Reaper of Souls came out, and I finally got the final set pieces to complete my favorite 4 set bonuses during the anniversary buff. My wizard is now running both 4 set Vyr’s Set and 4 set Tal Rasha set. For those who don’t know what these are, here is one item from each set showing the 4 set bonuses:

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Continue reading Tal Rasha or Vyr’s ? Why not both ?

Road to Whimsyshire: Diablo 3’s secret level

So, there is no cow level, but you can go to a land of ponies and bears in Diablo 3. However, unlike Diablo 2, the road to whimsyshire is not easy and is very expensive. You require five key ingredients to open the way to this whimsical land of cute creatures, namely:

  1. Leoric’s Shinbone  (Act I) : Found Inside of the fireplace in Leoric’s Manor (Click on the burnt logs)
  2. The Black Mushroom (Act I) – Found in the cathedral, most commonly floor 1 (Click on the mushroom pile
  3. Liquid Rainbow (Act II) : Inside of a mysterious cave in act 2 found in Path to Oasis
  4. Wirt’s Bell (Act  II) : Bought for 100,000 gold from Squirt the Peddler in the Act 2 in the middle of Caldeum Bazaar
  5. Gibbering Gemstone (Act III) : Drops from Chiltara in the Caves of Frost(Found after Bridge of Korsikk)
  6. Plans: Staff of Herding (Act IV) :  The recipe to craft the staff is a drop from Izual (Act 4 Boss)
Continue reading Road to Whimsyshire: Diablo 3’s secret level

Diablo 3 : Second Impressions

Finally had a chance to play Diablo 3 last night for a couple of hours. I created a wizard for the first run through the game, though from playing the Beta, I found monk, warrior and demon hunter interesting as well. I didn’t like the game play for witch doctor at least in the first 10 levels, when you only have fire bats and spider jars. The almost undying hounds are pretty neat to have, and it seems that witch doctor will be a pretty powerful character at higher levels, but something about throwing spiders at enemies just didn’t seem like fun.

Having already “played” diablo 3 in beta and multiplayer during the open beta, there are some new features that are now visible to the gamers, other than the fact that we can now actually log in 🙂 . Primarily, we now see cinematics for the story line and characters. Unlike its predecessor, Diablo 3 has unique story lines for all classes. There are  short cinematics between major plot points in the game pertaining to the characters life and the next goals related to the story arc. Another difference was that you now start with a lot of sigils and patterns to create a custom banner. Also, achievements now unlock new sigils in game.

I played with two friends who had already leveled up to level 15 and level 24, and joining scaled the game difficulty to the highest level character in the party. This does make leveling for lower level characters very slow, since you gain very little experience for killing mobs.

Last night, I replayed what was already in Beta, clearing the cathedral and defeating the Skeleton King. This weekend, I hope to make more progress in the game and hopefully finish the whole story arc in normal difficulty.

Diablo 3 failure to launch!

Last night marked the launch of Diablo 3, Blizzard’s long-awaited game and the gaming community has been abuzz with various “Error 37” posts – some funny and some full of rage. However, they all point to the same fact, that many people haven’t been able to play the game yet, that they’ve been waiting for a long time for. To top that, the servers have been down for maintenance multiple times today. This does not bode well for Blizzard, since they should have been better prepared to deal with the user traffic based on the number of pre-ordered copies and feedback of Open Beta weekend. This is evident from the scores of 0-3 that the game has been getting on various game boards, mainly because people haven’t been able to log in or be able to play uninterrupted for a while.

In contrast, SC2 had a much smoother launch, primarily because you did not have to connected to Battle.net for single player campaign. This makes me wonder why do you have to be connected to Battle.net for playing the single player ? If I do need social features like join a server to play a multiplayer campaign, interact with real id friends, use the online auction house etc, I can selectively choose to log in.  I guess this was widely discussed when Blizzard had announced that the game will require to be connected to battle.net at all times.

The delay in the launch is not surprising, since usually launch of a much awaited game is expected to have servers full for the first few days, but is a little disappointing that many fans of the franchise are still unable to play. I am a fan of Diablo 2, having played it many times until now and my experiences with the Beta were great and I have been looking forward to playing the game myself. However, given the number of issues especially with logging in, I think I’m going to continue to play Skyrim at least until the weekend, when the servers would be up more often. Until then I will have to stop reading the forums to prevent myself from reading spoilers.